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Dec 29, 2016 Merge Plugins integrates with Mod Organizer even better than the Merge Plugins Script. Merged mods produced by Merge Plugins become mods in Mod Organizer without any post-merge steps. Just merge and go! USER REPORT SYSTEM: Merge Plugins. Welcome to Mod Organizer 2 MO2 was initially started by Tannin, the creator of the original Mod Organizer, to take care of 64-bit games such as Fallout 4. It is now actively maintained by a team of developers, from all backgrounds, and is now able to do much more than Tannin ever envisioned. Aug 14, 2011 I'm at the part where you're setting up Merge Plugins for Mod Organizer (around 9:54 in the video). And basically I'm very much confused on this one bit, where it's showing you where Merge Plugins should be detecting the filepaths for Mod Organizer when you click the 'Detect Integrations' button.
Mods that need Bash tags to be set on the Finishing Line page.
Mods whose BSAs need extracting using Mod Organizer 2's BSA extractor.
Mods that need to be processed by Cathedral Assets Optimizer.
Mods whose ESPs need to be converted to form 44 in the SSE Creation Kit.
Mods whose ESPs can be safely flagged as an ESL to help further reduce the overall plugin count.
Mods that need LOOT tags to be set on the Finishing Line page.
Mods whose ESPs will be merged later to reduce the overall ESP count.
A modding utility to be used during your modding adventure.
Mod Installation Advice
When following this guide, I strongly advise following it to the letter. For the sake of your sanity, please don't run LOOT until you reach the finishing line. If you run it before you are instructed to do so, you will find that it throws numerous errors. These errors will be fixed later in the guide.
Note for sections.
Throughout the guide, you will find many places where you are instructed to remove files with a
*
in the path. 1985 kenworth w900 service manual. For example, helgen reborn.esp*.tga
. In these cases, the asterisk means to delete all files matching this pattern.A Note On Extracting BSA Files
This guide recommends only extracting BSA files if they are distributed with a dummy plugin or as part of a merge.
To extract a BSA, you will use the BSA Extractor plugin included with Mod Organizer 2. Enable the plugin by following these steps:
- Click the 'spanner and screwdriver' icon in the top left corner of MO2.
- Click the Plugins tab.
- Find and select the BSA Extractor plugin.
- On the right side, double click the Enabled option and set it to True.
At this point, you will receive a notification during installation for any mod that includes a BSA asking if you want to extract it. If the instructions tell you to do so, click Yes otherwise, click No.
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A Note On Converting Old Plugins
Throughout the guide, a few plugins are using the old form 43. These plugins must be converted in the Creation Kit (CK) to work in this guide.
Mods that require converting will show this tag:
When converting mods through the Creation Kit, some will have masters that are ESPs, but the CK requires these to be ESMs or flagged as ESMs. Convert these plugins through the following process:
Converting the plugin with the Creation Kit
- Ensure the Overwrite folder is empty.
- Run the CK from the executable drop-down menu.
- Select the File menu and choose Data...
- Find the plugin to be converted and select Set as Active File.
- Note the Parent Masters listed and ensure they are checked (double-click the plugin listing to check it).
- Click OK and allow the CK to load.
- Once complete, save the plug (File→Save).
- Close the CK.
- The plugin is automatically saved over the older non-converted version.
Verifying the plugin with SSEEdit
- Run SSEEdit from the executable drop-down menu.
- Right-click in the plugin pane and choose Select None.
- Double-click on the plugin saved from the steps above and allow SSEEdit to load until the log says, 'Background Loader: finished'.
- Right-click on the last plugin in the left pane (it should be the new plugin), and select Check for Errors.
- The check should come back clean reading, 'All done!'. If there are errors, you will have to correct them before continuing to the next step.
- Right-click on the plugin again and choose Sort Masters.
- The last step is to run SSEEdit Quick Auto Clean on the plugin.
- Close SSEEdit and be sure to save the modified plugin.
![Plugins Plugins](/uploads/1/3/3/6/133684849/936736996.png)
A Note On Cathedral Assets Optimizer
Throughout the guide, there are a few mods that use meshes and textures designed for classic Skyrim. These mods must be processed using Cathedral Assets Optimizer to work with Skyrim Special Edition. For these mods, use the following instructions to perform the conversion:
- Close Mod Organizer 2, as CAO is designed to run outside of MO2.
- Launch Cathedral Assets Optimizer.
- Click the Open Directory button and navigate to the folder containing the mod requiring conversion.
- Select either the
LOTD Plus - BSA
orLOTD Plus - No BSA
profile depending on what is listed under - Click Run.
Mods that require converting will show this tag:
Welcome to Mod Organizer 2
MO2 was initially started by Tannin, the creator of the original Mod Organizer, to take care of 64-bit games such as Fallout 4. It is now actively maintained by a team of developers, from all backgrounds, and is now able to do much more than Tannin ever envisioned.
Getting Started
![Mod Organizer 2 Merge Plugins Mod Organizer 2 Merge Plugins](/uploads/1/3/3/6/133684849/382471825.png)
MO2 can be downloaded from GitHub or Nexus Mods. The installer version is usually preferred for ease of installation. The installer can still be used to create a portable installation of MO2.
Video Tutorials
Starting out with MO2 can be a bit intimidating. Several things about the tool may be unintuitive. There are some hidden features that affect how you mod your games. It is strongly recommended to do a little bit of research before jumping feet first into modding.
GamerPoets has made a tutorial video series that you can watch by clicking the image below. This goes over most of the features that users will need to know. Note that these videos were created based on v2.1.1 and there may be some differences here and there.
Outdated TV is the author of the TUCOGUIDE (see below) and produces tutorial videos on some of the more in-depth uses of MO2. Clicking the images below will take you to videos on how to use FNIS, Dual Sheath Redux, and xLODGEN with MO2.
Modding Guides
The basic, and not-so-basic, uses of MO2 are covered above with the video tutorials above. That will definitely get you going but might not help much with figuring out the whole picture. What do you name mods? Which mods do you merge and not merge in MO2? Some people also prefer text to video and these guides provide a lot of text!
Merging Mods - Vortex Discussion
Lexy’s: Legacy of The Dragonborn Special Edition [Nexus Mods, STEP] is a modding guide by DarkladyLexy for Skyrim SE. It is centered around the very large mod, Legacy of the Dragonborn and features MO2 as a mod manager. It’s a very large guide that walks you through the entire process: installing and configuring MO2, installing mods, merging mods, running DynDOLOD and other tools.
TUCOGUIDE [Nexus Mods] is a modding guide by Outdated TV for Skyrim SE. It focuses on creating a good foundation for future modding by fixing bugs, improving base gameplay, and increasing graphics fidelity. It’s a moderately sized guide that walks you through the entire process: installing and configuring MO2, installing mods, running DynDOLOD and other tools.
Documentation
The documentation for MO2 is a little sparse at this time. There is a wiki article for Mod Organizer 1.3.11 available on the STEP website. Many of the primary features of MO2 remain the same as MO1 but there can be some differences. MO2 also contains a number of new features that aren’t documented in this wiki article. Given that, the wiki article can be good for general information but use it with care.
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Need Help?
Merge Plugins - New Vegas Discussion
Discord is a text and voice chat program. This is the preferred means of contacting someone on the team when you run into problems or have questions about MO2. The Mod Organizer 2 Dev server can be accessed through this invite link: https://discord.gg/vD2ZbfX. Here’s a description of the more common channels:
- #info-faq: Check this first for server rules, common issues, common solutions, etc.
- #general: General questions and discussion about MO2. Usually not suitable for general questions about mods.
- #issue-reports: Where to go if you’re having problems using MO2. Crashes, freezes, mods not showing up in programs, and other such things.
- #modding: The place to go if you want to discuss which mods to get, how to do certain things with mods, and other general topics not directly related to MO2.
GitHub is used as our issue tracker. This is used to document and discuss serious issues with MO2 and possible feature requests for the future. While the GitHub issue tracker is open to the public, we ask that you refrain from creating issues unless asked to. You can usually be helped much quicker by jumping on Discord and asking us directly.
[MO2] Merge Plugins Integration Wont Detect MO2 - Skyrim ..
Want to Contribute?
Mo2 Merge Plugins Hide
MO2 is a free, open-source project and relies on people contributing their free time for bug fixes and improvements. We’re always open to getting some more help with development, documentation, translations, and other such things. The best way to get started is to join us on Discord. Programmers, or anyone interested in building the source code for MO2, should check out the modorganizer-umbrella repo.